Ludum Dare Progress Post 2

In my previous post I said I would be waiting till 7 to make my next post, but I’m starting to feel the lack of sleep so i figured I would post now instead and would take my first nap earlier than originally expected.

At this point I have given each gun a unique firing system, and I’ve created basic zombies. The zombies don’t currently have any working AI, but they do die when I shoot them enough.

Here is a screenshot of what it looks like when I use the flamethrower.


And this is what it looks like when I fire the shotgun.


Now that I actually have the zombies in game and dying, the next thing I do will be to add AI. I’d like to make it so that the zombies spawn randomly(right now there are just a bunch placed in random positions by hand), wander around randomly and in random intervals, and move towards the player when he is within a given range. I also want to make it possible for zombies to “hear” you when you are within a certain range, even if they cannot actually see you. If possible I’m also going to make a second type of zombie which will actively seek out the player or wander with more intent. I’ll see what time permits though.

In any case, I guess I’ll take a 2-3 hour nap, and then hit the ground running when I awake.

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